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Thread: First shots of my next game

  1. #31
    Clickteam Clickteam
    Olivier's Avatar
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    I wasn't expecting anything else!

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    cfullerNY's Avatar
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    I'd love to beta test your game on testflight! and in return, maybe you could try mine?

  3. #33
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    Looks outstanding!

  4. #34
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    DistantJ's Avatar
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    Thanks for the encouragement everybody!

    cfullerNY, I have sent you a PM.

    Quote Originally Posted by WhatPixelYouOn View Post
    So much colour! I know my kid will love this game! Looking really nice!
    I hope so! I've specifically designed the gameplay so that kids and adults can play and enjoy it, without having to be skilled at gaming, but with enough of a difficulty curve that it's satisfying for the hardcore as it goes on. My Dad was able to get through the test level, and that's saying something, heheh.

  5. #35
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    You're a brilliant graphic designer!

  6. #36
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    Game_Master's Avatar
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    Wow those graphics look really really unique and awesome

  7. #37
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    Thanks everybody! The encouragement is everything! XStar, I appreciate your compliment! You're really damn smart for your age (hell I remember getting The Games Factory as a christmas gift when I was 13, in like 1997, though I didn't have the internet and forums to ask people for help on, nor did I have your ambition, so I can't even begin to imagine where you're going to be in 10 years time, keep at it, I think you're gonna blow some people's minds!) so coming from you it's an uber-compliment, lol!

    I'm a little nervous though, because I'm taking a HUGE risk with this game...

    I've poured my heart and soul into it, it's a game I've been imagining since I was a kid (and I made attempts at the basics of it back in 1998 and again in 2001), and I've been working on it until the early hours for a while, BUT I'm going to be giving it out for free on the app store and hoping to make good revenue from ChartBoost and IAPs. It's a big risk but the game breaks out of my usual niche and I think it appeals to more people, I'd like to see it being played by more people and the word spreading, rather than it having an initial sales spike which then fizzles out... And also Froggia means a lot to me so it's more about the dream than the revenue (I just need the revenue to be able to justify spending so much time developing this stuff instead of working!).

  8. #38
    Clickteam Clickteam
    Olivier's Avatar
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    Now that you've tested the waters with paying games, you are tempted to release a freemium game. I find this legit, I'm doing the same. If Froggia doesn't meet success you can always go back to your niche, with a paying or freemium game.
    Btw, how is your ChartBoost extension going on? I offered you to do some testing, and I'd be happy to participate in the funding too.

  9. #39
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    Good stuff Olivier, well if you want to give a donation towards it you can send some PayPal to sam@sambeddoesdesign.com. Whilst I don't like the idea of charging you fellow klikers, if I get paid a reasonable amount for stuff I can get it done quicker, as is the way of the world!

  10. #40
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    It looks really nice!

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