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Thread: Releasing a game on iOS

  1. #11
    Clickteam Clickteam
    Olivier's Avatar
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    Thank you guys for your answers, and sorry DavidN for the thread hijacking! :p

  2. #12
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    AndyH's Avatar
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    I would hazard a guess that collision tests on rotated/scaled objects would benefit from being upscaled because they would be smaller in their original form. Which gives me an idea...
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  3. #13
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    You're welcome The upscale is very smooth indeed, and even text size works correctly (hence I hadn't noticed until it was pointed out - I wonder why I chose that resolution, now).

    Through some arcane magic, the certificate and provisioning system for iOS actually began to make sense to me somewhat last night, and I've now submitted Running Free for approval in the App Store. I fully expect them to come back saying that they flippertyknobs are misaligned with the provisioning target somehow, but it validated correctly, at least.

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Let us know when we can play it!!

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