User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19

Thread: iOS Store Object

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, let's hope there are enough prisoners left who are willing to spend a little money

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)
    cfullerNY's Avatar
    Join Date
    Oct 2011
    Posts
    363
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    heheh

    i cant remember if it was asked before, as a consumer (not a developer) which do YOU prefer? a app that costs 99p with free updates (no IAP) or a app that is free but has IAP for extra modes/content

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It depends. I purchased very few apps, but those are rarely updated. Maybe never, if there's no severe bug which forces the devs to update? Devs can only afford updates if the additional exposure generates enough new sales.

    Most of my favorite apps offer some ingame stuff. I must admit, I haven't made an IAP yet. Some games are designed to suck after some time, trying to force me to make an IAP. I dislike this behaviour and therefore I refuse to buy. Others become boring too fast. The games which get me hooked offer a good amount of free fun, but at least the devs earn a little through iADs or other advertising like in "High Noon".

  4. #14
    Clicker Fusion 2.5 DeveloperiOS Export Module

    Join Date
    Nov 2010
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I fixed it!!!! Please see next post.

  5. #15
    Clicker Fusion 2.5 DeveloperiOS Export Module

    Join Date
    Nov 2010
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So here's how I fixed the issue. Not sure if this is relevant to others but I thought I'd list it out:

    #1) This was the 'obvious' thing I missed. In the PROJECT properties of the iOS application in MMF, you need to change the "Bundle Identifier" from "com.clickteam.runtime" to whatever your actual bundle identifier is in Itunes Connect. I was so focused on the store object I didn't even think to look at this overall property.

    #2) Specific to the store object, the argument that you pass in should be ONLY your productID from the in-app purchases screen in iTunes connect. So in my case, when I created my in-app purchase, I named it "AdRemove" and did not include the "com.name.game" suffix. So in MMF, I passed in "AdRemove", and NOT "com.name....etc".

    Thanks for everyones help on this, I'm deffinitely more familiar with everything now!

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,144
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    You can edit the contents of an app without jailbreaking, there are Mac apps which can do it, so yeah, if you include whether or not content has been purchased inside of an INI and don't at least obfuscate it somehow, people could hack your content into their game for free. The way I see it, unless your app reaches millions, there aren't going to be many with a mac, that specific app and the intent to look inside of your game files, and if they open it up and see "extra levels pack purchased = false" they're going to change that to true easily, vs, say, something more obsolete like "elevpkiap = 0".

    This is how people managed to unlock the iPad version of the Facebook app early, because a beta of the iPad build was actually inside of the app but disabled, and they were able to open it up and enable it by changing variables.

    If somebody's smart enough to do this, they probably deserve to skip out paying me 99c, lol, but it wouldn't be so good if say your game became very popular and then somebody put out a popular YouTube video of 'how to get the extra content for free', if you see what I mean?

  7. #17
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Seems it's better to use arrays for sensitive data...

  8. #18
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,144
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    I've heard some people are having issues with arrays though, aren't they?

    I've actually never used an array file before in my 15 years of clickteam product use, so for some reason it makes me slightly nervous

  9. #19
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Used them for player profiles in some larger projects without problems, but haven't tried with iOS. I hoped to switch to Ini, because it's much easier to check if everything works as expected.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. [BUG] IOS Store Object - IAP request crash
    By Captain_Harris in forum iOS Export Module Version 2.0
    Replies: 7
    Last Post: 7th June 2013, 07:01 PM
  2. iOS Store object: where is it?
    By fatgirlinohio in forum iOS Export Module Version 2.0
    Replies: 3
    Last Post: 10th October 2012, 07:03 AM
  3. data store, which object?
    By gamer4fun in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 17th July 2007, 05:35 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •