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Thread: MMF2 45 Degree angles for platform movement?

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    Clicker Fusion 2.5
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    MMF2 45 Degree angles for platform movement?

    Whenever I use the size and rotation tool in MMF2 for the angle (let's say on as obstacle object) MMF2 doesn't crop the image correctly so that character can run on it. MMF2 still reads the image if there was an invisible box around the object in a 90 degree angle. Is there a way to make it so that the "invisible box" is centered directly around the object in the correct 45 degree angle?

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    Clicker Fusion 2.5
    darkmanx_429's Avatar
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    nevermind figured it out

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