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Thread: Deleting Sound files to conserve build memory.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Question Deleting Sound files to conserve build memory.

    Hey, I've got some WAV sample files in my game (heavily compressed of course) but when I build my game, even if I no longer need said file (say I decide I don't want it any more or replace it with a newer version) there seems to be no way of deleting the old files, ergo, I am wasting precious storage space on unneeded files... Any way of fixing this? Cheers!

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    Usually you have to restart MMF again.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Yes, unused sounds should be removed the next time you open the file - make sure they aren't referenced from any leftover events. Check the Data Assets window (the icon to the right of the frame/event editor icons) to check the sounds that are being included.

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    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Sound travels by vibrating molecules. On Earth, sound travels to your ears by vibrating air molecules. In deep space, there is no air, thus there is no sound. The moon, our closest satellite, has no atmosphere. Not atmosphere, no air, no sound. There are many worlds without sound, and they are calling for you.

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    In space, no one can hear you scream.

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    Facehuggers can.

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    Clicker Multimedia Fusion 2
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    I kinda have the same question. I had set some test music loaded with Direct Show for a demo; After that, even though I had removed all the events in every scene loading the music, it was still showing in the external files and asking me for it when I was loading the project. To remove the file from the external files list I had to completely delete the direct show object from every scene ! Reloading MMF didn't do the trick.

    Am I doing it wrong ? Is there another way than that ?

    Thanks.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Quote Originally Posted by DavidN View Post
    Yes, unused sounds should be removed the next time you open the file - make sure they aren't referenced from any leftover events. Check the Data Assets window (the icon to the right of the frame/event editor icons) to check the sounds that are being included.
    Thank you, David! Setting the unneeded assets to "play from disk" reduced the build file size.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    look, if in this day and age, 15-20MBs of data is too much too handle then you seriously need to reconsider you internet plan!!! While a few of my sound effects may be be 8bit retro, the music is modern and relevant. It's worth the bandwidth easily imo

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    Quote Originally Posted by OldLongDragon View Post
    Enlighten me. When you say "modern and relevant", do you mean like that stereotypical "game music" which consists of loud bass, repetitive guitar strumming and other sounds produced by rejected European grunge rock pseudo-bands who can be hired cheap? Or do you mean softer, easy listening with a slight catchy upbeat, such as found in the Kirby series? That "modern and relevant" seems kind of nebulous because I think baroque or classical such as Beethoven might still be "relevant" even a few hundred years later. I actually prefer a softer variety of game, not the kind which overwhelms the senses with loud and obnoxious cacophony to try and make you overlook how stupid and boring the game actually is. Sometimes, I compose my own -- I am not very good, mind you but perhaps the music should reflect the natural rhythm of the scene, and my choice of MIDI patches would also be indicative of this.
    try my demo and see! ;P

    http://www.mediafire.com/?15zk1rd3195l0zk

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