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Thread: A stupid question!

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    Koji_Kabuto's Avatar
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    Question A stupid question!

    Now I have my update list for my game "Color Machine", with its 1.1 version identifier in the Bundle ID, now that the steps to upload the binary to iTunes Connect?

    I ask this because the profiles of the original version had already expired, now all I have compiled and tested with my standard profile developer.

    Would greatly appreciate your help on this walk through the profiles and Apple Certified.

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    SoftWarewolf's Avatar
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    When i am uploading using xcode, the procedure is the same for new games and new updates. Do you currently have "Prepare for Upload" or "Waiting for upload" in itunes connect for the new version?
    After everything is ready, such as the code signing, you click "product - archive" and then on organizer, you will see your project on archives and you click the "distribute" button to submit it to the appstore.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Thanks for your response.

    With these steps the domain perfectly, but where is my mess is the code signing, since the previous profile has expired. Eye have not tried the procedure yet, but I create a new profile for the update?

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    You can renew an expired provisioning profile in the Xcode manager

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Thanks DistantJ,

    When my app went up for the first time I remember to try to renew a provisioning profile and would not let me, I forget why. The fact that I found and more complicated the management of all profiles and certificates to program my games, lol

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