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Thread: Game broken on ios, works perfectly on pc...

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Shmuper's Avatar
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    Unhappy Game broken on ios, works perfectly on pc...

    After a long evening of adding the 52 achievements unlock events, and some .ini value saving events my game is no longer playable on ios (virtual device or physical). Plagued with bugs that I am clueless about solving.

    Prior to adding those send achievements and save value .ini events, everything was running smooth (besides the gamecenter bug). Now the game is working 50%, some events don't seem to be running, some graphics are not showing, some objects being shot stop moving after a few seconds and freeze and shake and resume moving after i shoot somewhere else on screen... Weird stuff. But on pc it runs like a charm.

    Some details about the broken frame (the rest of the application seems to be working fine as it is not as complex as that one frame).

    about 573 events.
    52 achievements to be unlocked
    at least 30 values being saved to a .ini file (not all at once, i do have 3 values being saved every 10 seconds)
    I export using the latest ios exporter.
    I use Xcode 4.2.
    I occasionally change the compatibility version to 3.2 inside xcode (it's set to 3.1 by default when loading my app). I didn't see a difference if i changed it or not.
    I do not get any warnings anymore although it takes a while to boot and gives the following info : wait_fences : failed to receive reply : 10004003.

    I am desperate. Almost done with the game and now it's unplayable ;_; Thank you guys !

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Did you keep checking it on iOS while working on that frame, or was it a matter of making that whole frame and then running it? The best way is to keep testing regularly, once the problems kick in you know it's one of the most recent things you created. The 3 values being saved every 10 seconds to INI sounds like it could be unstable, is there any way you can store them in a global object's alterable values and then save them to INI once? Try removing each feature one at a time (add that awesomely useful 'never' event to the events one by one) to pinpoint which is causing the issue (or if it's the combination of all of them), and once you spot it, try redoing it in a different way. If all else fails, it's easier to restart the problem frame (this time testing frequently) than it is to give up on the game.

  3. #3
    Clickteam Clickteam
    Anders's Avatar
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    Can you send your game over? I can have a quick look at it.

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    For sure DistantJ..I definitely added a few events before noticing that it wasn't working anymore, but all those events were roughly the same thing... I tried deleting them and it would still bug out...

    Thanks Andos you rock. I sent you a link to the file by private message.

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