User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Thread: Max height counter?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Max height counter?

    I would just like to know how the (max height) counter is setup in this game as I can't seem to figure it out. It only records the maximum height of the character and doesn't subtract from it when the character falls. Max height only.

    http://www.newgrounds.com/portal/view/576424

    EDIT: also, how are they doing the frame around the play area and have the counters go along with the scrolling?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I have the counter issue sorted,.but still don't have the scrolling part figured out yet. I like how the bottom scrolls along with everything else. Great effect. Looks like there is a frame around the play area in front of the scrolling background?

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
    Join Date
    Jun 2006
    Location
    Boston, MA, USA
    Posts
    4,044
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can you share your solution, for future searches?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Sure,..what I did was make an active object across the the play area from left to right called Height. My play area is 500x30000. So the active would be 500 pixels wide and I made the height only 10 pixels high. I set is movement to bouncing ball,...Initial speed is 0 and direction up only (8). On the play area I set the active object just above the character only by a pixel or 2.
    OK,.events...Height Object is overlapping character (Character scrolls up) "Start + Set speed to character speed" Next event- Negate Object overlapping Character, "Stop object" Next event,..Always "set counter to Y position"

    I'm sure there are different ways to do this,.but this works perfect.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ta have the counter ( or any other object ) follow the scrolling, simply unckeck:
    Object --> Propertys --> RuntimeOptions --> FollowTheFrame

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by King_Cool View Post
    Ta have the counter ( or any other object ) follow the scrolling, simply unckeck:
    Object --> Propertys --> RuntimeOptions --> FollowTheFrame
    Well,.tried that and it doesn't work and I think I know why,.if you scroll from bottom to top the frame will start at the opposite end mine,..being 30000. It doesn't start at zero,.unless there is something else I would need to do? If you uncheck follow frame the object will start at zero not at the bottom.

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So you have an application of size 500x30000, the screen scolls, the player starts at the bottom, and you want your objects ( example Counters and Actives ) to 'stick' to the screen as it scrolls?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Yes,.I know how it's done,.but the game above looks like there's a frame around the play area and the bottom of the frame that's in front of the scrolling window stays stationary while scrolling.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
    Join Date
    Sep 2011
    Location
    New Jersey
    Posts
    2,852
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Anyone have any idea how the frame is around the inside frame?

    http://www.newgrounds.com/portal/view/576424

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Do you mean like this?
    Attached files Attached files

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Frame height in MMF?
    By KLiK-iT in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 9th March 2012, 01:13 PM
  2. Adding Half a Counter's Value to Another Counter
    By soloman in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 28th June 2010, 10:30 AM
  3. Falling from a height
    By Rabagast in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 11th March 2008, 10:49 AM
  4. 3d Height Map Example for PIKI (Again)
    By SEELE in forum File Archive
    Replies: 5
    Last Post: 23rd December 2007, 04:10 AM
  5. Height of Taskbar
    By dingdong in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 25th May 2007, 09:01 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •