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Thread: Custom Preloader Load Bar

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    Custom Preloader Load Bar

    Instead of the default loading bar, I want to make my own custom made loading screen. But I'm wondering how difficult it is to code a loading bar in the custom pre-loader screen? Are there any examples of a custom loading bar for Flash port? Do you import the MFA of the pre-loader screen, or the SWF version of it? Any help would be appreciated.

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    Here's one I made.

    Only 1 event required.

    Preloader.mfa

    In the application options of your game, change the preloader settings to "application" and simply point it to the preloader .mfa

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    Quote Originally Posted by Pineapple View Post
    Here's one I made.

    Only 1 event required.

    Preloader.mfa

    Interesting. So the flash object is required for this then?

    Also, instead of a solid color bar, can I have an animated bar instead, or something different than a bar? If not, I suppose I can work with this.

    In the application options of your game, change the preloader settings to "application" and simply point it to the preloader .mfa
    Interesting. So the flash object is required for this then?

    Instead of a solid color bar, can I have a graphical bar, or maybe an animation to show the load %? If not, I suppose I can work with this.

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    You can do lots of things with the preloader, you just have to figure out how to code it.
    You need the flash object to retrieve the % loaded.
    If you wanted a barber pole type animation on the loading bar, you could always partially hide the animation underneath an active or separate BG layer, and move it across the screen based on the % loaded.
    Such as always set active object to (starting x position) + ((% loaded) x (length of your loader bar /100))

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Okay thanks. Yea I was thinking of the bar being the same color overlay as the background to go over the animated image, or load bar.

    Also, when I tested directly from the MFA, the load time looked funny. It seemed to increased load % every 1 second instead of a real load time. Is this normal? Can I fix it to make it look like its loading faster? Or is it based on a fixed time before it gets exported into a swf runtime?

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    if you want to change how it looks in testing, play with the settings for the flash player object. It will let you adjust the preloader simulation settings.
    Otherwise, the preloader will work as it should when it's actually online and downloading the game.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Just a note: you can create custom preloader in flash only in the developper version of MMF.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    The note wasn't really necessary for me, since I own MMF2 Developer. But I guess your note is good for those who are only using regular MMF2.

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    There's something I just realized. Can I resize the display of a preloader? I tried using the FlashFX on the preloader MFA, but it doesn't work.
    For example, the original size of my game is 240x160. I want the display to be 480x320. The FlashFX does this after its loaded, but my preloader looks smaller than my actual game does. I'm wondering if there's anything around this to make my preloader fit the exact same size as my game being displayed at.

    Also, there are some other Flash games that I've seen that include sound in their preloaders. So why can't MMF2 game preloaders have sound? Is this a conversion export issue? Or will there be an option to have sound in preloaders in the future?

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    Sounds in the preloaders is an option we will incorporate in a future release.

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