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Thread: How to make use of spread values?

  1. #11
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    I found that, the movement the enemy does, i put the whole enemy movement in a groups, only is tied to the values when i move it outside the group.

    I think i will delete all the events and do the enemy movement from scratch.
    Also, the enemies off the viewscreen don't move.

    This is frustrating :/

  2. #12
    Clicker Multimedia Fusion 2 Developer

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    Quote Originally Posted by Solgryn View Post
    Isn't this what you want?
    (I altered Yikes' example)

    Instead of:

    "Player collides with Enemy"
    It should be
    "Player collides with Collision Box"

    and

    "ID of Collision Box = ID of Enemy"
    Should be
    "ID of Enemy = ID of Collision Box"


    Yes, while you wrote that, I made a second example for that Nicely spotted

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    Blub, what i wrote in the previous page should work.
    I made an example, it only has 5 conditions and does what you want.

    It does not use any FastLoops or ID checks.
    Attached files Attached files

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