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Thread: Simulator -> Device difference?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    Simulator -> Device difference?

    My project (which suppose to be running flawlessly on all exporters) fails on iOS. In simulator I'm getting about 100 FPS and game runs flawlessly on the device itself FPS drops from 44 down to 1 just in few seconds and project is unplayable.

    On all other released exporters I'm getting at least 60 FPS (in Flash) so what could be the issue? Non compatible extensions? Too many loops (whole engine is based on them)?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Verbage's Avatar
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    I had severe slow down too upon starting my game, but after doing careful event searching, I found a rogue event that created up to 500 objects.

    While this may not apply to you, try looking through your events and make sure you don't have one that is doing more than it should. That's what I had, and it solved my speed problem instantly.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    My code runs many loops yeah but I need them and I'm worried that or Timer works differently on iOS or the group enabling/disambling hack doesn't work.

    There is no object creation only loops.

  4. #4
    Clickteam Clickteam
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    You can send me your file and I will profile it to find the cause of the slowdown.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    Bless you Andos. I will do it this afternoon. As well as work on improving of it.

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