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Thread: Spread value question

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module

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    Spread value question

    Hi,

    I thought the "spread value" features is really straight forward, but I cannot make this work:
    -Created three instances of an active object on event "Start of Frame".
    -Afterwards I spread the values 1-3 into alterable value A.

    Now, I want to have following action:
    Number of lives < Alterable Value A(myActiveObject) --> hide object

    Obviously, this is showing the player's remaining lives, but it hides ALL instances es soon as the number of lives is 2 or lower instead of hiding only those instances having Alterable Value >= 2.

    I can see the values correctly spead in the dubugger.

    I always thougtht that only those instances get effected which satisfy the given condition?

  2. #2
    Clicker Fusion 2.5 Developer

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    Your condition is backwards - you have to say:

    + Alt.Val.A("Object") >= Number of Lives
    -> Object: Hide

  3. #3
    Clicker Multimedia Fusion 2iOS Export Module

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    Works perfect. Thanks.

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