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Thread: Is it possible to create 10 stages or more using 1 frame?

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    Is it possible to create 10 stages or more using 1 frame?

    I've heard of level editors but I really have no idea on how to create one. Can I create 10 stages using 1 frame with an INI file? What do you guys think is the easiest way to accomplish that? Thanks.

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    What do you need the INI file for?

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    Quote Originally Posted by King_Cool View Post
    What do you need the INI file for?
    To save and load stages.

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    What kind og game are you creating?
    Is it a scrolling game?

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    Quote Originally Posted by King_Cool View Post
    What kind og game are you creating?
    Is it a scrolling game?
    Yes, a side scrolling game. Do you have any tips?

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    If you are loading a stage, of course you can do 10 stages in one frame. You can do as many stages as you want.

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

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    I dont understand why you would need a INI file for in the first place.
    If you want to create 10 levels in 1 Frame, you can simply create 10 Levels in 1 Frame.
    You can just put the game logic ( code ) for each of the Levels in Groups Of Events, and activate/ deactivate the Groups as the Player enters or exits a Level Area.

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    Arrays! Here's a link to a simple tile editor (thanks to Sketchy):

    TileExample2.mfa

    I use a few events (like level=1, level=2 etc) to set up the frame and which level it should load into the array from a file.

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    Arrays are by far the easiest way to go for doing this. Then using fastloops you can loop through the array and place objects. You wouldn't even necessarily need to create an actual level editor if you wanted to just plug in the values yourself. Level editors can be complicated but you don't need an actual level editor if you don't want to. Though it can come in handy later on for other projects, but if you're struggling with getting it to work, I'd just place values into the array manually.

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    Also, it's pretty easy to place objects from an array. With some simple math you can convert X,Y for the array to actual X,Y coords on the playfield depending on the grid size.

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