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Thread: Saving more than 50 values into an ini file...

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Saving more than 50 values into an ini file...

    Hi all,

    I was wondering, i couldn't get my ini saving/loading system to work properly and I am in the process of redoing it from scratch now... But I just wanted to get your feedback on this approach in order to avoid repeating the same errors I might have done in my previous system.

    example :
    I have a global value called firstrun, now if the player runs the game for the first time firstrun is set to 0.
    When it is set to 0 I save all the default global values into the ini file.
    There are 50+ values and I had this event on my a frame which is only shown for about 5 seconds before going to the next frame.
    I save them all in one event, at once is that too much ?
    Would this be too short for the application to save all those values into the ini file ?
    Is there a way for me to say only go to the next frame once all values have been saved ?


    I had a problem where my firstrun value would not load or save properly forcing the game to resave all global values to the ini file everytime thus re-initializing everytime...

  2. #2
    Clicker

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    DaveC's Avatar
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    It should save them all fine in one go.. just test it, run the app and then check the ini file to see they're all there. I have a game that generates about 35 save entries in one event on the first run / new game with no problems.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Thanks for the infos !

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