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Thread: Sound resampling/re-encoding when building?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
    LIJI's Avatar
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    Sound resampling/re-encoding when building?

    What is the resampling/re-encoding process MMF2 performs on sound files (Specifically .wavs) when building? What is sound frequency used in the output files? Is there a way to disable this preprocessing and force use of the original files?

    Thanks

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Basically, sounds are saved without touching them. It is only if you use an OGG sound, that it is converted to WAV, I have to check, but I think the sampling frequency is preserved.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    From experiments I've had it appears that MMF2 does resample my .wav files (After using the set frequency action, the result in the iOS emulator/device differs from the Windows runtime), and it also appears to be a non-standard frequency. (Neither 44100Hz, 22050Hz nor 11025Hz)

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