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Thread: Problem with mouseover detection and when destroying resized AO

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Problem with mouseover detection and when destroying resized AO

    I have an AO with 2 event lines:
    Mouse is over AO -> play animation Walking
    Mouse is NOT over AO -> play animation Stopped

    When I slide across the screen of an iOS device, stop over the AO and lift the finger, the Walking animation keeps playing. Looks like the mouse pointer is still overlapping the Active.

    Other problem:
    I use a black AO of size 32x32 and stretch it to hide the screen when the game is paused. Once unpaused, it's destroyed and fades out. In iOS, the AO's original size is restored first, then it fades out.

  2. #2
    Clickteam Clickteam
    Olivier's Avatar
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    About the mouseover Active, yes the pointer is still there keeping the same coordinates after the touch has ended.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Yes, in iOS (and any touch screen devices), the mouse stays at the last position it had. It is impossible for us to device where to put it when the user releases his finger, so it is better to leave it like that.
    You have to program your application to take that into account.
    Second problem for Andos.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Verbage's Avatar
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    You should invest in the multitouch objects and 1px big invisible selectors. Just use overlapping events to detect touches.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Ok, thanks to all for your advice.

  6. #6
    Clickteam Clickteam
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    Fixed the transition bug

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Great, thank you!

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