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Thread: Shooting animation with DavidN's platform engine

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Talking Shooting animation with DavidN's platform engine

    Does anybody know the proper way to make shooting work in DavidN's platform engine? I really like using it because I have total control over my character without the use of extensions. Does anybody know how to let me change the animation with it to shooting? Or "launching"

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    In the events you set up for animations (walking, stopping, etc), have a condition for "[X] Repeat While Pressing Shoot", so it won't change your animation while you're shooting. Then, you can have an event for While you're pressing shoot, set the animation to shooting.

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    not in this instance

    Quote Originally Posted by Jacob View Post
    In the events you set up for animations (walking, stopping, etc), have a condition for "[X] Repeat While Pressing Shoot", so it won't change your animation while you're shooting. Then, you can have an event for While you're pressing shoot, set the animation to shooting.
    Normally I think that would work. But with this engine there is a detector on the ground to tell if i'm touching the ground. And if you are on the ground then the stop animation plays negating my shooting animation.

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    As I said, add a condition to test for when you aren't pressing the shoot button to that event, and then it won't reset your animation while you're standing on the ground.

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    Yeah it's just a matter of setting conditions on what animations play and when.

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