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Thread: Surface Object Antialiasing

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    Clicker Multimedia Fusion 2SWF Export Module
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    Surface Object Antialiasing

    I figured out how to make polygons, is the Surface object capable of antialiasing the edges? Or will I have to find a different extension for this?

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    Re: Surface Object Antialiasing

    Well, in actions of Surface object i can see "Set Anti-aliasing".

    Then i think it's ok no? But you should ask directly to the author of this extension: Looki.

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    Re: Surface Object Antialiasing

    You could (even though it would be kinda slow depending on the usage) make the surface twice as large, draw the polygon, shrink the surface object again (with antialiasing turned on before you do)
    A slight bug in this is that you need to have a non-transparent background or it will show black lines around your polygon. It's because resampling doesn't seem to work that well with downsamling surfaces. If you make sure that the surface has an alphachannel before you downsample it will not be as visible though it is still there. (very faint)

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    Re: Surface Object Antialiasing

    It may be faster to manually add the anti-aliasing, though. It's just a matter of shrinking some proportions and changing some colors/alpha values, bit by bit.
    Working as fast as I can on Fusion 3

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    Re: Surface Object Antialiasing

    LB: an example would be apprecied and useful for learn this i think.

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    Re: Surface Object Antialiasing

    Well, I did some tests, and the anti-aliasing works fine. It's a minute difference, but it is there.

    However, if you want a more visible difference, you can check this example. Notice the line on the right, and see how it looks both with and without the anti-aliasing option checked in the properties.

    http://mfa.aquadasoft.com/view/1286805385-AntiAliasing_WorkAround
    Working as fast as I can on Fusion 3

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    Re: Surface Object Antialiasing

    Thanks for the example, as i'm was thinking, it's useful.

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    An Alternate Way

    I found a way to do fast Antialiasing of lines. Also included are two other ideas I had. One for smoothing circles that works but is slow, and an early idea I had for AAing lines.

    The example isn't complete, but it's more of a proof of concept I finally got to work. If someone can get this working for polygons, I would be grateful. If I get it working first I'll upload it.

    Sorry for the lack of commenting. I'll do commenting when I finish a full version. However I don't know the next time that I will have internet.
    Attached files Attached files

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    Hey! I haven't seen you here in ages. Nice example, but please try to avoid bringing up two year old posts

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Interesting usage of some of Surface's features to say the least, anyway
    I'm still working on an update for Surface (which will not be released for a while - it's not a huge update, but I just have too much stuff going on) and have considered to implement some anti-aliasing related actions.
    Jacob is right, though, of course - you can always post your examples in new threads instead of bumping old ones!

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