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Thread: How to create a working 3D game?

  1. #21
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    And you know... I'm not going to remake Corruption in 3D, I want to make whole new game, where you are a creature that wanders through the world battling other deadly creatures on your way to greatness! How does that sound? I still would like help though, figuring out enemies and attacks and such...

  2. #22
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    After some extensive research, I've discovered that there is a good way to make a 3D game! Has anyone heard of The Staff? It was on klikdisc (or something) three years ago... If it could be edited, to reach the advances of MMF2, then it could become a really good (better than it is at least) 3D game!

  3. #23
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    There are several better ways to do 3D in MMF2 coming soon.
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  4. #24
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    If you want to make 3D game using Mod7EX i basically know how to do this and i can help you.

    However if your going to make a 3D game using Mod7EX, im afraid your limited to a plain straight ground with a sky and no walls.
    Full FPS movement and aiming with mouse and keyboard is possible.
    You can add heights and walls by adding a Height Map to Mod7EX, but it doesnt look very good and creates MASSIVE slowdown even in the simplest of scenarios.

    If you
    ( 1 ) - provide me with a simple top-down type of game with only placeholder graphics ( colored squares or circles will do )
    ( 2 ) - and seperate sprite graphics ( not top-down, but from a front view ) for all your game objects
    I can teach you how to create a game using Mod7EX

    ...
    However seing that Mod7EX is abit limiting, there is another extencion called the RaycasterObject wich should be able to do pseudo 3D pluss walls and height better than Mod7EX, however i dont think its an official or public extencion.

  5. #25
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    Quote Originally Posted by King_Cool View Post
    However seing that Mod7EX is abit limiting, there is another extencion called the RaycasterObject wich should be able to do pseudo 3D pluss walls and height better than Mod7EX, however i dont think its an official or public extencion.
    The extension is offical, but is only available on Klikdisc.
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  6. #26
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    Ok, with Mode 7ex I can create height maps and make the ground have shape and all, instead of being flat. But I don't really know how to create monsters and attacks and all... I have honestly never worked with 3D before, and all I can create is the ground.

  7. #27
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    Its easy to create a flat or shaped 3D world with Mod7EX and move the camera around.

    However, creating a game with enemys and world objects is not that easy.
    You need to create a fully functional top-down game ( preferably simple, with no focus on graphics, this top-down game will run in the background and will not be vissible ).
    Then Mode7EX will be able to interperate all the Game Objects possitions and visually represent them inside the Mod7EX 3D world by using Sprites.

    This might sound complicated, but its easier when you see it for yourself.

  8. #28
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    Do you have an example or something? If you don't it's ok you don't have to make one, I was just curious. I try something and see if I can get it to work.

  9. #29
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    I do have one, and i was in fact just about to post it this very secound :P

    Hold on...

    ...
    Here, this example shoud illustrate exactly what i told you in my previous posts.

    In the example there is a Top-down Game Area ( at the top of the frame ), and the Mod7EX View ( at the bottom of the frame )

    The actual game and all game mechanics should all be happening in the Top-down of the Frame.
    As you see, all Mod7EX does is read the Game Objects possitions and represents them inside its Window by using Sprites ( in this case the Red X 'Active Object' is the Sprite ).

    ...
    I realize its not much of a game, but i hope you get the idea
    Attached files Attached files

  10. #30
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    Thank you, this explains a minimap aspect... It could be the redo of one of my older games... But I still need to know how to place objects and stuff, that's the most important.

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