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Thread: Transfering saved INI values to INI++?

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    Transfering saved INI values to INI++?

    Now that I've heard about how the INI++ allows you to encrypt, I've been wondering if I can just transfer all of the saved INI values that I already have to the INI++ for I can encrypt it? Or is there a way I can encrypt with the old INI?

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    No way to encrypt the "old" INI object and you can't transfer the values from the INI object to the INI++ object. You'll need to rewrite your code for the INI++. Unless I'm wrong,.but I think this is correct.

    EDIT:
    you can save the values from the INI to the INI++,.but why. If the user goes to the INI and changes it's values,.the the INI++ will change too. IMO,.just rewite your code for the INI++ and delete the old INI object,.then encrypt the INI++.

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    An INI file is an INI file. It can be saved and loaded in either the vanilla INI object or one of the various INI++ objects without issue. You will, however, have to rewrite your events for the INI++ instead of the vanilla INI object.
    Working as fast as I can on Fusion 3

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    LB is right and I've done exactly as he says for old games of mine that I converted to use INI++.

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    Isn't that what I said?

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    Quote Originally Posted by TheSmanman View Post
    you can't transfer the values from the INI object to the INI++ object
    Quote Originally Posted by LB View Post
    An INI file is an INI file. It can be saved and loaded in either the vanilla INI object or one of the various INI++ objects without issue.
    Quote Originally Posted by TheSmanman View Post
    Isn't that what I said?
    Nope
    Working as fast as I can on Fusion 3

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    Quote Originally Posted by LB View Post
    Nope
    Yep!

    EDIT:
    you can save the values from the INI to the INI++,.but why. If the user goes to the INI and changes it's values,.the the INI++ will change too. IMO,.just rewrite your code for the INI++ and delete the old INI object,.then encrypt the INI++.

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    If you don't feel like re-writing everything there are some encryption objects you can use to encrypt the file and still use the regular ini. But it's a lot more simple to just use ini++ so I recommend rewriting your event. You'd still have to go back and include the encryption events with the new object anyway so might as well redo all of them.

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    @TheSmanMan: Considering that you made the edit very close to when I posted my post, you can safely consider the possibility that I opened the thread and read the posts before you made your edit.
    Working as fast as I can on Fusion 3

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    Thank you guys for your response. I'm having a little problem with the ini++. It seems like I can't have more than 1 group in my ini file. Example, I saved the value of the current score to (Group) Slot 1 (Item) Score. That works fine, it saves it properly. Then I have another event that saves the current score to (Group) Slot 2 (Item) Score. That works fine as well but it overwrites the previous group/item and deletes it. I'm not sure why. For Start of frame I have the ini++ set to Apppath$+game.ini, Load File ,change the current file path and clearing the current data in the object. I tried to mess around with it but can't get no results.

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