Now that I've heard about how the INI++ allows you to encrypt, I've been wondering if I can just transfer all of the saved INI values that I already have to the INI++ for I can encrypt it? Or is there a way I can encrypt with the old INI?
Now that I've heard about how the INI++ allows you to encrypt, I've been wondering if I can just transfer all of the saved INI values that I already have to the INI++ for I can encrypt it? Or is there a way I can encrypt with the old INI?
No way to encrypt the "old" INI object and you can't transfer the values from the INI object to the INI++ object. You'll need to rewrite your code for the INI++. Unless I'm wrong,.but I think this is correct.
EDIT:
you can save the values from the INI to the INI++,.but why. If the user goes to the INI and changes it's values,.the the INI++ will change too. IMO,.just rewite your code for the INI++ and delete the old INI object,.then encrypt the INI++.

An INI file is an INI file. It can be saved and loaded in either the vanilla INI object or one of the various INI++ objects without issue. You will, however, have to rewrite your events for the INI++ instead of the vanilla INI object.
Working as fast as I can on Fusion 3
LB is right and I've done exactly as he says for old games of mine that I converted to use INI++.
Isn't that what I said?











If you don't feel like re-writing everything there are some encryption objects you can use to encrypt the file and still use the regular ini. But it's a lot more simple to just use ini++ so I recommend rewriting your event. You'd still have to go back and include the encryption events with the new object anyway so might as well redo all of them.

@TheSmanMan: Considering that you made the edit very close to when I posted my post, you can safely consider the possibility that I opened the thread and read the posts before you made your edit.![]()
Working as fast as I can on Fusion 3
Thank you guys for your response. I'm having a little problem with the ini++. It seems like I can't have more than 1 group in my ini file. Example, I saved the value of the current score to (Group) Slot 1 (Item) Score. That works fine, it saves it properly. Then I have another event that saves the current score to (Group) Slot 2 (Item) Score. That works fine as well but it overwrites the previous group/item and deletes it. I'm not sure why. For Start of frame I have the ini++ set to Apppath$+game.ini, Load File ,change the current file path and clearing the current data in the object. I tried to mess around with it but can't get no results.