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Thread: Game Center authentication question

  1. #1
    Clicker

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    mobichan's Avatar
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    Game Center authentication question

    When running on the PC debugger, I have noticed that when you change frames, the authentication seems to get lost.

    I have the following events in my frame, but they always run, even if I ran authentication successfully in another frame:

    +(NEGATE) Local Player is authenticated
    +Only run this action once
    - Authenticate local player

    I assume if you authenticate in a previous frame, then you are authenticated across all frames. Is this true? Or is this a limitation of running it on the debugger? I haven't tried exporting yet to the Mac, but I am still trying to get my head around how to use Game Center.

    Any help is appreciated,

    Mobichan

    EDIT: I have unchecked "authenticate at start of frame." This is because I don't want to see a GC login message every frame. Or is that only a limitation of the debugger as well?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Yes, the PC emulation looses the (fake) authentification for every frame. I have to correct that.
    This does not affect the iOS version.

  3. #3
    Clicker

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    Thanks Francois. Another "bug" is that if the authentication message is onscreen when a frame changes, then the message never disappears.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    Quote Originally Posted by mobichan View Post
    I have unchecked "authenticate at start of frame." This is because I don't want to see a GC login message every frame. Or is that only a limitation of the debugger as well?
    If already authenticated, it won't re-authenticate. Should be fine to keep it checked in other frames if I remember correctly.

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