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Thread: Sound Problems

  1. #1
    Clickteam Clickteam
    Kisguri's Avatar
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    Sound Problems

    Getting a crash between frames, I think it may have to do with a audio file, I have the MFA on dropbox.

    Here is my bug report

    GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
    Copyright 2004 Free Software Foundation, Inc.
    GDB is free software, covered by the GNU General Public License, and you are
    welcome to change it and/or distribute copies of it under certain conditions.
    Type "show copying" to see the conditions.
    There is absolutely no warranty for GDB. Type "show warranty" for details.
    This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
    target remote-mobile /tmp/.XcodeGDBRemote-1015-47
    Switching to remote-macosx protocol
    mem 0x1000 0x3fffffff cache
    mem 0x40000000 0xffffffff none
    mem 0x00000000 0x0fff none
    [Switching to process 7171 thread 0x1c03]
    [Switching to process 7171 thread 0x1c03]
    sharedlibrary apply-load-rules all
    AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved
    (gdb)

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Between wich frames? Is it something special we need to do to see this crash?
    Please be more descriptive in your bug reports..

  3. #3
    Clickteam Clickteam
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    Great questions! The potential sound problem if in fact that's what it is, is between the main menu frame and the Game engine frame, I was going to tell you about it in person today, but I wanted to make the record of the bug report above from xcode. Basically when it changes frames, the music begins, plays about a couple of seconds, the frame will or sometimes won't display, freeze then crashout

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