When I load an image into a Text Blitter object in my game, the colors are slightly off from the bitmap file the image was loaded from. Is it because my application is set to 256 color mode? I have HWA turned on which is supposed to disable 256 color mode so I would think the colors wouldn't be off since during runtime the application is in true color mode and that's when the image is loaded into the text blitter object. The colors are off even when my application loads an image with the same palette as the frame. I have to have my application set to 256 color mode so the graphics I use are sure to only use the palette I imported into the frames.