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Thread: Rotation and Action Points

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module

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    Rotation and Action Points

    Hi All!

    First post First of all, a big hello!

    Recently purchased MMF2 & The iOS exporter, having come from Construct 2, and am experiencing a few differences that I am having trouble with.

    I just want to point out that I used 'The Games Factory' many many years back, and loved it. I'm looking to develop apps now, and tried out Construct 2, but as they do not have EXE export at the moment, I thought I'd be better off using both programs for each of their strengths.

    In Construct 2, I could add an object as a sprite, with many different animations (similar to the active object in MMF2), and then could rotate the object with pixel perfect precision.

    When I try to do the same in MMF2, I can do the same, but only rotate the object at 32 angles, each requiring a different image to show its angle. Is this right?

    Also, can someone confirm that you can only add in 1 action point? I'm currently finding this somewhat restrictive. In Construct 2 I haven't yet hit a limit to how many I can make.

    Not meaning to put Construct 2 ahead, it's just that I'm currently unaware of how to do certain things. I tried using an active picture, and was able to get perfect rotation, but I couldn't find a way to change the animation. I'm not really see much difference from TGF, which in one way is a great thing, but in another I'm finding it somewhat concerning.

    Are these 2 points possible, as they're very important in the project that I currently have planned. I'm sure they are, so any guidance would be greatly appreciated!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Popcorn's Avatar
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    Welcome aboard again!

    Quote Originally Posted by AnD4D View Post
    When I try to do the same in MMF2, I can do the same, but only rotate the object at 32 angles, each requiring a different image to show its angle. Is this right?
    No, you can set the angle (0 - 360) of an Active Object in the event editor.

    Quote Originally Posted by AnD4D View Post
    Also, can someone confirm that you can only add in 1 action point? I'm currently finding this somewhat restrictive. In Construct 2 I haven't yet hit a limit to how many I can make.
    That is correct, you have only one action point. This is something I believe will be fixed for MMF3.
    However, you can come around this by adding invisible Active Objects with different action points.


    Quote Originally Posted by AnD4D View Post
    I'm not really see much difference from TGF, which in one way is a great thing, but in another I'm finding it somewhat concerning.
    MMF2 is an improved version of TGF, not a drastically new product. Keep in mind, MMF2 is 6 years old, and MMF3 is on its way, which should bring the franchise to yet another level. I am sure Clickteam will take some ideas from C2. C2 copied the concept of MMF anyway

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Sounds like Popcorn answered your first question about Angles.

    AnD4D, if you explain exactly what it it you need the additional Action Points for, im sure i can find a simple solution for you or even make you an example.

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    Clicker Multimedia Fusion 2iOS Export Module

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    First day on the job I really love the storyboard, and layout, and the event editor. It's fantastic, and that's the reason I bought it. Really, I don't want people to think I'm suggesting one over the other.

    I'll have a look at the angles. I noticed I could rotate the object in the level editor, but not in events. I'll give it a go, and look closer

    I'm glad there are work arounds. I admit I was a little concerned regarding the action points. Regarding actions points, I wanted to be able to create separate limbs, etc for a characters, and then create rag doll physics. I'm sure this is possible, and will give this a go tonight, but any to help would be greatly appreciated. I'll be sure to post my files every now and then.

    Thank you for the kind welcome!

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    To change an Objects Angle from the Event Editor, simply:
    right click --> Scale/ Angle --> Set Angle

    When an Objects Angle is 0, it is facing directly right ( direction ), so you would want to create a right-facing animation for your Object to avoid future confusion.

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    Clicker Multimedia Fusion 2iOS Export Module

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    Ahh, thank you very much! That worked! Also, learned about Anti-Aliasing, so am pretty happy.

  7. #7
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    Hmmm, i think i found a solution for having multiple Action Points as well

    This is how multimedia MMF works:
    - The code in the Event Editor is ru from top to bottom.
    - The visual screen/ graphics are uppdated.
    - The code in the Event Editor is ru from top to bottom again.
    - The visual screen/ graphics are uppdated again.
    and so on...

    ...
    Lets say you have humanoid Rogdolls consisting of 5 parts: Body, ArmL, ArmR, LegL, LegR, Head

    ( 1 )
    Give your Body Object 5 different but identicall Animations, and name them something like: ActionPointArmL, ActionPointArmR, ActionPointLegL, ActionPointArmR, ActionPointHead.

    ( 2 )
    In the 'ActionPointHead' animation, place the Action Point where you would want the Head Object to be connected to. Do the same for the other Animations.

    ( 3 )
    In the eventEvent Editor do:

    Allways
    - Set Body Angle to Body Angle + 1

    Allways
    - Body change Animation Sequence to 'ActionPointArmL'
    - ArmL set possition to Body ( Action Point )

    Allways
    - Body change Animation Sequence to 'ActionPointArmR'
    - ArmR set possition to Body ( Action Point )

    Allways
    - Body change Animation Sequence to 'ActionPointLegL'
    - LegL set possition to Body ( Action Point )

    Allways
    - Body change Animation Sequence to 'ActionPointLegR'
    - LegR set possition to Body ( Action Point )

    Allways
    - Body change Animation Sequence to 'ActionPointHead'
    - Head set possition to Body ( Action Point )

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    Clicker Fusion 2.5 Developer

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    Like this you mean?
    http://community.clickteam.com/showthread.php?t=69071&p=511696&viewfull=1#post511 696

    This is why there's a "search" button...

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    Question

    I actually made an example of how to do the Multiple Actionpoint thingi, and it works.

    ...Only thing is... its a little bloody...

  10. #10
    Clickteam Clickteam
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    I have a math test of manually doing action points:
    Attached files Attached files
    Working as fast as I can on Fusion 3

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