User Tag List

Results 1 to 2 of 2

Thread: Beta 27 Sound problem

  1. #1
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,784
    Mentioned
    298 Post(s)
    Tagged
    4 Thread(s)

    Beta 27 Sound problem

    Hi,

    I found that the condition "is a specific sound playing" make crash the application

    here is the crash

    04-23 15:26:14.580: I/MMFRuntime(3516): Reported exception: java.lang.NullPointerException
    04-23 15:26:14.580: E/AndroidRuntime(3516): FATAL EXCEPTION: main
    04-23 15:26:14.580: E/AndroidRuntime(3516): java.lang.NullPointerException
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Application.CSoundPlayer.isSamplePlaying(CSoundPla yer.java:225)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Conditions.CND_NOSPSAMPLAYING.eva2(CND_NOSPSAMPLAY ING.java:21)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Conditions.CND_NOSPSAMPLAYING.eva1(CND_NOSPSAMPLAY ING.java:16)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Events.CEventProgram.computeEventList(CEventProgra m.java:1446)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at RunLoop.CRun.f_GameLoop(CRun.java:4814)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at RunLoop.CRun.doRunLoop(CRun.java:464)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Application.CRunApp.loopFrame(CRunApp.java:873)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Application.CRunApp.playApplication(CRunApp.java:6 63)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at Application.CRunTimerTask.run(CRunTimerTask.java:4 3)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at android.os.Handler.handleCallback(Handler.java:587 )
    04-23 15:26:14.580: E/AndroidRuntime(3516): at android.os.Handler.dispatchMessage(Handler.java:92 )
    04-23 15:26:14.580: E/AndroidRuntime(3516): at android.os.Looper.loop(Looper.java:123)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at android.app.ActivityThread.main(ActivityThread.jav a:4627)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at java.lang.reflect.Method.invokeNative(Native Method)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at java.lang.reflect.Method.invoke(Method.java:521)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at com.android.internal.os.ZygoteInit$MethodAndArgsCa ller.run(ZygoteInit.java:868)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at com.android.internal.os.ZygoteInit.main(ZygoteInit .java:626)
    04-23 15:26:14.580: E/AndroidRuntime(3516): at dalvik.system.NativeStart.main(Native Method)
    Also i found that depends on the devices the soudn at 48Khz does not sound correctly, i think this is more from android that the exporter, but i will keep testing.


    attach an application for testing purpose.

    The bitmap button are working great now!!!

    Thanks for this James!

    EDIT REASON: THE CODE WAS NOT THE CORRECT ONE, SORRY!
    Attached files Attached files
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Thanks, fixed in beta 28.

Similar Threads

  1. Sound ? [Beta 33]
    By pit73 in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 18th September 2012, 08:37 PM
  2. Beta 32 Sound Problem
    By Fernando in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 24th July 2012, 12:14 PM
  3. Beta 28 Sound testing
    By Fernando in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 8th May 2012, 06:39 PM
  4. Beta 1: "Bad" group/sound problem?
    By DavidN in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 4th September 2010, 06:00 PM
  5. Beta 1: Sound
    By DavidN in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 4th September 2010, 03:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •