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Thread: Mouse and Multitouch

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Mouse and Multitouch

    Would it be possible to implement Mouse Right and Mouse Middle buttons as 2nd and 3rd Touch when level is set to Multitouch?Providing Left mouse as 1st Touch is a great implementation and it would be great to provide it fully with whole mouse potential.

  2. #2
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    DaveC's Avatar
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    that'd be pretty handy..

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    What's wrong with just the multitouch object? Just coordinates I'm guessing?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Being lazy and not wanting to re-write the code to support Multitouch extensio? Also IF the LMB is supported as single touch why not support at least RMB as secondary touch (with same positions like first one). So it would only detect if second touch is occuring or not, if someone would like precise positions then he would be obligated to use Multitouch.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    +1

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    cfullerNY's Avatar
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    the multi touch example mfa took me about 2 minutes to understand and get working in my own game...

    for games with two buttons this would still be a great time saver tho!

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    Well remember that touches can change numbers etc. so this could actually cause a lot of inconsistencies.

    What I tend to do is create an invisible 'touch marker' object, make as many of them as I want touches, give them a spread value 'Touch ID' then when the touch with the value of the object's 'Touch ID' value is active, set it to the position of that touch, when that same touch is inactive, keep it somewhere outside of the frame. Then everything can be done with simple overlap events and the number of the touch doesn't metter.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    I'm not saying it's hard I made myself some examples for other people with Multitouch I'm just saying that such option would be handy and save me and others some time.

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