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Thread: Bluetooth for iOS?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    All mentioned by you +
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    Send String Name/ID + Content
    Send Value Name/ID + Content

    That would allow us to create turn based games or maybe even real time depending on bluetooth performance without need of 3G or WiFi.

  2. #12
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    If you can do bluetooth keyboard input, I can make a widget for iCade support for you all and that'd guarantee us all more sales! ;-)

  3. #13
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    \o/ Bluetooth Keyboard, iCade and Onlive Controller !

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Quote Originally Posted by DistantJ View Post
    If you can do bluetooth keyboard input, I can make a widget for iCade support for you all and that'd guarantee us all more sales! ;-)
    This would be great!

  5. #15
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    Quote Originally Posted by Fanotherpg View Post
    All mentioned by you +
    Multiple
    Send String Name/ID + Content
    Send Value Name/ID + Content

    That would allow us to create turn based games or maybe even real time depending on bluetooth performance without need of 3G or WiFi.
    Can you explain further by example?
    The send message would allow your to send a string, for example,
    "1,m,1,2,7,8"
    could be used to say: Player 1, Move object from 1,2 to 7,8 (Obviously with a little string parsing.
    Is this what you're after?


    Quote Originally Posted by DistantJ View Post
    If you can do bluetooth keyboard input, I can make a widget for iCade support for you all and that'd guarantee us all more sales! ;-)
    Wouldn't bluetooth keyboards already be supported?
    Since when you type something it would just be registered as a keystroke as if you were typing on the screen?

  6. #16
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    Crazy Ivan. Yes. But also get know who is host and who is receiver. Bluetooth ID.

    I've got bluetooth keyboard at work so I could verify it. Some time this week. But not sure about iCade and Onlive controllers.

  7. #17
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    iCade (and I think the onlive controller, could be wrong) tricks iOS into thinking its a keyboard, either plugged in through the dock port or bluetooth.

    Source:
    http://www.mczonk.de/2011/08/icade-sdk-first-thoughts/

  8. #18
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    I dont know how it can be made but my 2 main things would be:
    send messages in realtime (chat...)
    somehow everything around the active object for playing simple games like pong with each other (but honestly, i dont know if this can be done)
    thx so far!

  9. #19
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    Quote Originally Posted by iamjot View Post
    ...
    send messages in realtime (chat...)
    ...
    This should be a pretty basic feature to add

    Quote Originally Posted by iamjot View Post
    ...
    somehow everything around the active object for playing simple games like pong with each other (but honestly, i dont know if this can be done)
    ...
    Could you please explain this further?

    Regards
    Tim Ellis

  10. #20
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    Quote Originally Posted by Crazy_Ivan View Post
    Can you explain further by example?
    The send message would allow your to send a string, for example,
    "1,m,1,2,7,8"
    could be used to say: Player 1, Move object from 1,2 to 7,8 (Obviously with a little string parsing.
    Is this what you're after?



    Wouldn't bluetooth keyboards already be supported?
    Since when you type something it would just be registered as a keystroke as if you were typing on the screen?
    Possibly, but the keyboard extension is disabled when using the iOS runtime, so you can't detect key input unless you are working in an edit box, and you can't use an invisible, off-screen edit box as you wouldn't be able to set it as the focus and the on-screen keyboard would appear if you could.

    Quote Originally Posted by xhedgehogx View Post
    iCade (and I think the onlive controller, could be wrong) tricks iOS into thinking its a keyboard, either plugged in through the dock port or bluetooth.

    Source:
    http://www.mczonk.de/2011/08/icade-sdk-first-thoughts/
    Exactly, I'd read into this so if a bluetooth keyboard can be read without using edit box I can create an iCade support widget.



    iCade would be invaluable for all of us because getting your game listed on 'iCade supported games' lists would guarantee sales from the iCade crowd who feel a little neglected by the big publishers and often pounce on something as soon as it appears on the lists.

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