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Thread: Windows 7 again? What the heck????

  1. #1
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    Windows 7 again? What the heck????

    What is it with windows 7. I make a game that runs fine in W XP and open it in W7 and everything is slower. It's just the speed of an object. With the speed set to a certain Value the computer operated cannon fires a cannon ball (scrolling game ), in W7 it never reaches the other side, but in W XP,..no problem. What is the issue. My W7 machine is so much faster than my XP machine. Can this be fixed? OR should this game be put out as a W XP only game??

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    I think it's timer-based movements. If the game runs slowly, then objects will actually move further (at least, that is, with the pinball movement). I had this problem once myself, only it was an enhanced graphics mode that caused it to run slower, which made stuff move far enough. When I disabled timer-based movements, even with the enhanced graphics mode, nothing moved far enough, so I had to have the enhanced graphics mode permanently enabled. So to fix your problem, start by un-checking the box. Does it no longer work at all? If it stops working, then it's definitely not Windows 7, you should leave it un-checked, and you should code your game to work again. If it still doesn't work on your Windows 7, then I don't know what to do, and you should wait for someone else's assistance.

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    I'm sorry,.but what box do I uncheck. What is weird is that the game runs perfect on XP machines,.I've tried 2 XP machines I have and no problem with the game at all. On my (new) W7 laptop (that is faster than my XP machines) it doesn't run right!! For the speed of the cannon balls only! I'm using Clickteam movement controller.

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    Click on your frame, click on the "Runtime options" tab, then click on the timer-based movements checkbox. For testing, only do this for one frame, even if the problem happens in more than one frame. After you have it all working in one frame, fix it for the rest of them in the same way. If nothing else I have told you works, then you will probably need to code a entirely custom movement (the advanced direction object might be a little bit helpful for custom movements if you don't know the math to manually make objects move in 360 directions).

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    Well I tried it in the game frame and there is no difference,.still the same thing. I'm thinking it could be the CT controller because everything else seems the be working at speed on both machines.

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    I had to increase the speed of the cannon ball by 10 for it to hit it's target on the W7 machine. What the heck is the problem?

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    You could try making a custom movement or using Box2D. The built-in movements are very buggy. By the way, is Machine-independent speed checked? Also, are you using HWA?

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    Machine-independent speed is not checked. Also tried HWA too,.no difference....

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    Maybe you could try checking Machine-independent speed. It is supposed to make the game run the same speed on all computers. If that doesn't work, you will probably have to switch from a built-in movement to either Box2D or a custom movement. I personally like Box2D (which, I've discovered by looking at the credits, is used by Angry Birds), so you might want to try it. Box2D has built-in support for bullets and is supported by the flash runtime (the flash version is a beta though). A custom movement would be very hard to make, but has more flexibility because it can do whatever you want.

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    I really appreciate your suggestions. With the speed increased to +10 it seems to work,.but I will need to test this on my XP machine to make sure it will work this way. I've used Box2d to make a few games and it works very well,.I just don't want to recode this game. It would be to much work to redo the entire game.

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