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Thread: Speed problem on different Operating System.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Speed problem on different Operating System.

    I've been working on a game for weeks and testing on XP and W7 machines. The problem is the speed of the projectile. When run on XP machines all works as it should the way I built it. When run on a W7 machine the speed of the projectile drops 10. So,.if I set the speed to 70,..running the game in XP it is 70,.run in W7,.it drops to 60. This has been an on going issue with games built with XP machines and then tested on W7 machines. Opposite also if built in W7 and run on XP. It just runs totally different on both Machines. I guess you have to build a game and adjust it for each system and put out 2 of the same game for either XP or W7. Very frustrating......

    If the clickteam would like to test this,.I will send you the game. You would need an XP machine and W7 machine to do this.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I think I have a solution. Since it runs different on W7 machines,...I will set it up for both using (on the start up screen) a button to select windows 7 or XP and have the events work for both. I think that's the best way to handle this. I still don't know why it would be different on XP compared to Windows 7,.but at least there's a work around for it..!

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Actually, there is a way to detect which OS is being used. There are extensions for it.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Thank you and that sounds like a good idea. Do you know what it's called?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    There are multiple. YASO is one of them, which is in Bonus Pack 1.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Great thank you! I think in this case, I just need to use either a global value or a counter to get this done.

  7. #7
    Clicker

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    Outcast's Avatar
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    Just curous, its not just a fps issue? I had this problem myself when mixing timer based movements and fps based movements in objects.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Outcast,.seems to be an issue with the 2 operating systems. I just set it up running HWA mode on windows 7 machine and have the speed issue straightened out,.so my next test will be on my XP machgines to see if it works now on both. I had 3 bad code lines that I think was the issue all along. If not I will just copy the events and add a counter or use a value so the user can choose what OP they are using. It will only be XP or Windows 7. I will let you know after the XP test.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    All is good now. Works in XP and W7. Like I said it was 3 lines of bad code that was doing it. I was able to fix it and also use shaders to get a night and day effect that looks really great. Thank you guys for your support in this. Sometimes it's just looking at what's in front of you. 9 out of 10 times it's the code that's the problem,..especially when it gets complicated. You think it's right, then you really get down and think about it and it ends up being wrong. I'm just happy I stuck with it and didn't trash the game. Thanks again,

    John

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