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Thread: Player name in hi-score table with arrow keys and ctrl key (MMF2 develop)

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export ModuleUnicode Add-on
    daryuss's Avatar
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    @ChrisBurrows: I shared the new progress, with your tutorial code pasted. I have only to customize the font of the top score with arcadeclassics truetype. But sometimes a strange thing happens: the font for the top score disappears, and I have to copy and paste the frame and the object counter in whole! (? )

    It is 5 mb because I'd include Dines and ChrisBurrows tutorials in zip file:

    http://www.mediafire.com/download.php?b1xbykefhblq0oa

  2. #12
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    I had a quick look at your mfa, but the font didn't display for me, nor did Dines example work.

    Why do you want to embed a font anyway? Strings (which must use a font) are 1 colour only. Text blitting is very easy to do and looks infinitely more professional. It seems none of your string objects ever change their text during runtime, so you can just use static active and backdrop objects instead.

    Switching to 256 colours only frustrates the user, just don't use the extra colours. Also, I'd use "Resize Display to fill Window Size" instead of "Change Resolution Mode" for the same reason. Just a few suggestions, run with em, throw em right back at my face, I don't mind

    Your game is looking nice Daryuss, keep up the good work!

    Here is a text blitting example I made using only active objects. It may be helpful:
    Attached files Attached files

  3. #13
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    Quote Originally Posted by ChrisBurrows View Post
    I had a quick look at your mfa, but the font didn't display for me, nor did Dines example work.

    Why do you want to embed a font anyway? ...
    To make the fonts arcadeclassics working in your compunter, I have to build the game in exe file. In your computer do not work because the path of the folders is different in edit mode (about dine's tutorial).


    But I have to customize top score font, to follow the same graphics criteria for the game entirely (early 80s style!). I will do it this by capturing characters from a mame game! (Top score is not a string but an active object, like I understand)

    I'm trying to program the game in a one stage frames (the level of difficulty increases in same frame, If you did not notice, I think oldest arcade programmers were using this method!) .

    **However, according me, your top score code deserves to be put as an official ClickTeam tutorial for the back-programmers, no one before you had ever thought about creating a similar code. If the letters are three, or you can write the whole name, it does not matter because it is a well-programmed code in all respects!!**

  4. #14
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    I shared the new my game's progress:

    http://www.mediafire.com/download.php?j835p56w12w642w

    (added: demo sound on-off in service mode, fixed graphics criteria in Chris' Top Score frame (but I am not able to improve the size of the character of the top score like game entirely (size: 22 points).

    Also, I can not find a simple code to add the player 2 in the same stage frame, and calculate the number of remaining enemies of every single player when they lost and reposition them in start point. (Take for example the first 2 stages of the Phoenix® Amstar 1980®, in two players mode, to understand what I mean).

  5. #15
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    How can I increase the minimum score to enter the name.

    In your code you put up points 600 and 1000 to insert name (too easy in the scores of my game)

    I would like to set rating minimum 1000 and maximum 10000 in order to submit the name!

    Update progress:

    https://www.dropbox.com/s/a68m215uxc...me_MMF2_WI.zip

  6. #16
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    Link to improve it was changed:
    Here!

  7. #17
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    The same little game that I programmed three years ago, but in vertical orientation (inverted 240x320 resolution).Here!
    Generally, this kind of games, were made vertically. Try turning the desktop vertically from the graphics card settings!

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