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Thread: Sound deep test

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    Sound deep test

    Hi,

    After need that sound Works accordingly to sprite or active object moving or doing something i decide to test deeply the sound features in android and tested in the others OS system available.

    I tested in Windows, Flash, Stand-Alone-Java and Android and the test explain many things that are happenings.

    The test what is does is to play 3 differents sound as many time the user decide (max. 3), in the 5frame the way is detected the end of playing is different.

    In frame one; the flag used to start detect the end of the sound is after the trigger event issued by the button click.

    In frame two, three, four and five; this flags is before to assure at least detect one loop, but changing the detection from channel, sound names to no sound is playing.

    And these are de results

    Frame # Windows Flash Java Android
    1 Working in the 3 sounds the loop counter is bigger than zero and change accordingly the sound and the number of time the user choose. Only one detectionn is detected no matter the amount of time choosed. Same behavior as Windows The detection occured inmediatly after trigger, so best guess is that the detection using channel is not working, loop counter is equal one. Same as java.
    2 To have the flag before or after does not make any difference in the detection. Same behavior as Windows Same as above. Same as java.
    3 Using Other channel has the same result as frame 1. Same behavior as Windows Same as above. Same as java.
    4 The detection occured inmediatly after trigger, so best guess is that the detection using name is not working, loop counter is equal one. Same behavior as Windows The detection occured inmediatly after trigger, so best guess is that the detection using channel is not working, loop counter is equal one. Same as java.
    5 Detecting using not sample is playing work correctly with the same result as using channel. Same behavior as Windows Works correct, detecting when the sound is ended. Same as java.
    Summ In Windows the detection using names is not working correctly Like windows using sound name not working In java the only condition that can be used is the “not sound is playing” Same as Java, in Android seems that this problem is inherited from Java.

    Hope it helps.
    Attached files Attached files
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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