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Thread: my app is super slooow on iPhone 3GS

  1. #11
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    AndyH's Avatar
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    I find it best to avoid fast loops and if you must, use them for infrequent events like setting things up. The ForEach object is now available on iOS, not tried it out for performance yet, but if you are previously using fast loops with spread a value to work on each instance of an object, then try ForEach because it will work a lot faster for that. Other than that, I try to make use of what MMF provides and try not to overcomplicate how I do things.

    I've been testing all my games on an iTouch 2nd generation device as well as newer, which is always good to do if you are conscious about supporting older/slower devices. It is pretty useful to do this while you develop, because it helps identify things you are doing that is slowing the game down sooner, which means you can do something about it and your higher end devices should benefit.
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I ended up creating two versions: one stripped down for iPhone 3gs and another beefy one - for iPod and faster iPhones.

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