User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: A question about fastloops

  1. #11
    Clicker Fusion 2.5SWF Export Module
    kromblite's Avatar
    Join Date
    Mar 2012
    Posts
    60
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't know what that means. Isn't it already a separate event?

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Ls2's Avatar
    Join Date
    Jun 2011
    Location
    Maceió - Brazil
    Posts
    927
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Multiple instances always been a problem for me :/ I don't know make it without ForEach.
    Anybody have a simple, useful and clean example?

  3. #13
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by kromblite View Post
    I don't know what that means. Isn't it already a separate event?
    An event is a set of conditions with a set of actions. They are numbered on the left. If you start fastloops in an event with other actions, it has a chance to cause issues.
    Working as fast as I can on Fusion 3

  4. #14
    Clicker Fusion 2.5SWF Export Module
    kromblite's Avatar
    Join Date
    Mar 2012
    Posts
    60
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hmm... I don't think I have any other actions for this event. I'm just starting a fastloop. During the events where I stop the loop, there are multiple actions- could that cause a problem? If so, I'm not sure what to do, as all of the actions there are necessary for the movement.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Popcorn's Avatar
    Join Date
    Jun 2006
    Location
    Norway, Bergen
    Posts
    2,366
    Mentioned
    13 Post(s)
    Tagged
    0 Thread(s)

  6. #16
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by kromblite View Post
    Hmm... I don't think I have any other actions for this event. I'm just starting a fastloop. During the events where I stop the loop, there are multiple actions- could that cause a problem? If so, I'm not sure what to do, as all of the actions there are necessary for the movement.
    Who said there was a problem? I'm saying this is the only case where you get fastloop-related problems.
    Working as fast as I can on Fusion 3

  7. #17
    Clicker Fusion 2.5SWF Export Module
    kromblite's Avatar
    Join Date
    Mar 2012
    Posts
    60
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This looks helpful. I'm going to have to take a look at this. I'll post here again if I can't figure it out.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Quick Array Object question - Current Position/FastLoops
    By uncleswell in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th August 2012, 02:33 AM
  2. XNA and FastLoops
    By King_Cool in forum XNA Export Module Version 2.0
    Replies: 6
    Last Post: 26th January 2012, 08:08 AM
  3. Fastloops
    By Solgryn in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 4th August 2011, 07:28 PM
  4. Fastloops, Flash, HWA... is this possible?
    By Konidias in forum Multimedia Fusion 2 - Technical Support
    Replies: 29
    Last Post: 24th January 2011, 11:00 PM
  5. Fastloops
    By MechatheSlag in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 21st June 2007, 09:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •