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Thread: question: is it possible to open WAD files in a game?

  1. #1
    kraminator
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    question: is it possible to open WAD files in a game?

    I was wondering if it was possible to open doom/doom2 style WAD files with the archive object, or if a method of doing so exists. if so, anyone willing to provide an example? it does not even need a MAP01 lump, just a proof of concept (aka the app reads the wad structure and uses data from some sort of lump) is needed.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    No. You could implement the file format yourself by reading it byte for byte with an extension like Binary Object, but I guess you're not familiar with that.

  3. #3
    kraminator
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    Actually I am, but I was seeing if such an extension to automatically do it existed. I guess I will have to use the binary object (or binary quickload object) since the format is well known and posted on the doom wiki and is thus straight forward, maybe I can even write an extension to directly read WADs since they are not a bad way to store information.

  4. #4
    Clickteam Clickteam
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    You have another option to read it into/out of MMF2. I'm developing an extension that lets you define and use formats to save and load data: http://community.clickteam.com/showthread.php?t=69767
    Working as fast as I can on Fusion 3

  5. #5
    kraminator
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    the WAD format itself

    http://doom.wikia.com/wiki/WAD <-- the WAD format itself (DOOM wiki).
    http://zdoom.org/wiki/WAD <-- the WAD format itself (ZDOOM wiki).

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