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Thread: My first iOS game!

  1. #51
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Well you can either run it in the simulator or with an iOS device (iPhone, iPad, iPod touch)
    Later when you're happy with it, you can do all the code-signing stuff and upload it to Apple for review before getting it on the App Store.

  2. #52
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    I tested it with the Simulator and it works fine!

    To get it on the app store (I have an Apple Dev account) I have to upload the two created folders right?

    Before I do this, what files do I need to upload? (Just want to make sure everything is prepared!)

  3. #53
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    I'd test it on an actual device to be certain. After that perhaps you'll find this thread useful (you're not the first to find the process confusing!):
    http://community.clickteam.com/showthread.php?t=66944
    Good luck with your game!

  4. #54
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    This is great help! I just need to know what file I need to upload though, that's all! (Just what type, the .app, the two folders, ect.)

  5. #55
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Let's see:
    1. Use Product>Archive to build for upload
    2. Use Organizer (button at top right)
    3. Select Archive button at top
    4. Select your file
    5. Select Validate (to make sure it's code-signed properly)
    6. Assuming it validates properly, select submit

    NB You must have set up your app in iTunes Connect first and be 'ready for upload'

  6. #56
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    So I just ZIP the two folders that were built and upload? That's easy!

  7. #57
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    XStar - 2 folders? You should just have one file and use XCode's Organizer to validate the archived file and upload it to Apple - it handles all the uploading now.

  8. #58
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    There is a .app file in one of the folders with the DSYM file. The other folder says something about Simulator files and stuff... Oh, now that I've tested it and all, I need some sort of certificate? A developer certificate? How do I get that and what do I do with it?

  9. #59
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    I need some sort of certificate to fully develop? A developer certificate? How do I get that and what do I do with it?

  10. #60
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    Hello?

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