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Thread: Global Values Display

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
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    Global Values Display

    Can I display a complete list of the Global Values and Global Strings with their names (not the values) in real time, just as happens in the debugger?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    No, the closest you can do is something like this: http://www.whenthereisnoroominhellth...m/MMF/this.mfa

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
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    thank you for your help Chris
    ok, so I should set manually all the globals one by one...

    and I suppose I can't display globals in a dropdown list either, not without compiling manually a coded list...
    I'm working on a script editor that may require to edit (in "edit runtime" lol) global values and/or global strings, and I thought it could have been useful to see the names, be able to choose them and set a new value/string for the script to execute it at the proper time in the actual game.
    Any suggestion is welcome

  4. #4
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    I'm not sure I understand,

    You mean you want to set the names of global string/variables during runtime or you want set the values and strings of global values/strings at runtime?

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
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    Only the values/strings, while the names, displayed in a list, could be useful just to see what you're setting.

  6. #6
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    Ok, and you want to edit their default values through an external editor you've made?

  7. #7
    Clickteam Clickteam
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    You can get/set global values and strings by index, just run a loop...
    Working as fast as I can on Fusion 3

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
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    Quote Originally Posted by ChrisBurrows View Post
    Ok, and you want to edit their default values through an external editor you've made?
    The editor isn't in a separate file but in a frame of the game, thus sharing the same globals.


    Quote Originally Posted by LB View Post
    You can get/set global values and strings by index, just run a loop...
    But how can I set the number of loops to the number of used Global Values? I doubt it can be retrieved.
    And, most important, how to get the names, not the values?

  9. #9
    Clickteam Clickteam
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    The names are not stored anywhere in memory for the runtime (except the debugger for the edit runtime), so that is not possible. As for the number being used you should already know that...
    Working as fast as I can on Fusion 3

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