I have music sample (wav) playing over frames and some sound effect sounds (all from MMF2 library) in the main frame. At some point I execute "stop any sample playing" in the beginning of the frame.
RESULT: the music sample stop properly but the sound effects (on collision) still play a beginning of the sample and then stop. I have the latest beta iOS build for 2.54 (120515). I could not get rid of this even trying to stop a specific sample.

Any ideas?

Thanks,

mobo