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Thread: Problem with Built In Movements?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    Problem with Built In Movements?

    Hey
    I have been making my first Flash application using MMF2.
    ...

    I have an Object with the built in 'Pinball Movement'.
    I have a 'Wind' counter wich is allways incresed by 0.05.
    My Objects Xpossition is always affected by the Wind ( Allways --> Set Xpos to Xpos - Wind ).
    Scrolling allways centers at the Objects possition.
    ...

    In the regular EXE build the Scrolling is smooth and perfect.
    However in the SWF build the Screen shakes ( as if the Pinball Movement possition change and the Wind possition change are not happen in the same Game Frame ).
    See .mfa example at bottom of post.

    Why is this happening?
    Is there a problems with the 'Built In Movements' in SWF builds?
    What else can be causing this issue ( Screen Shaking )?
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    I cant see the problem. The scrolling is fine on my machine...

  3. #3
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    King_Cool's Avatar
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    Around the moment when the Wind overpowers the Pinball Movement ( the moment when Object starts moving to the Left ), you dont see the screen shaking at all?
    Does anyone else see this?

    I found out that creating a Costum Made Pinbal Movement, eliminated all my problems.
    When i was using the Built In Pinball Movement, the scrolling was sluggish as SWF built ( and also the screen shaking thing ).
    Now, with the Costum Pinball Movement everything is silky smooth and the SWF runs just as smoth as the EXE

    Ill make a better example when i have time. I think this problem is present int EXEs as well, only it doesnt show as frequent at all

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