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Thread: New to Flash: Need some basic Flash advice

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    New to Flash: Need some basic Flash advice

    Hi
    I just recently started creating flash Applications.
    What i have noticed so far is that what usually works in regular .exe builds create unexpected results or slowdowns in .sfw builds.

    Could someone explain to me, or point me in the direction of, basic techincal and design considderations when building a .swf Application using MMF2?

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    I think Flash runtime is just generally slower than standalone runtime.

    Flash player has never really been quite as powerful as what it could be. So I think this would be the reason why Flash games act slower than standalone games.

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    I mean, are there things i should avoid wich can cause significant performance issues when building applications for Flash in MMF2?

    For instance i recently discovered that changing an Objects Angle while scrolling the frame, deals a major blow to the performance of the scrolling. I dont know if this is because changing Angles is too resource demanding or something else is the problem.
    Im just wondering if there are other specific things ( if any ) i should be avoiding when building an application for Flash, so that i can prepear for and avoid future problems and issues.

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    You might want to change the flash version to 10.0.0 to make it faster.

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    You mean uppdate my version of Flash?
    How do i check what version of Flash i am currently using?

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    Flash player is now at version 11.2.202.235. Is flash player 10 better than the newest version?

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    Quote Originally Posted by KLiK-iT View Post
    Flash player is now at version 11.2.202.235. Is flash player 10 better than the newest version?
    Without an extension, MMF2 won't benefit from using anything higher than 10.0.0, so it's mostly for compatibility. Also, it requires using a certain file to give anything any extra benefits of version 11 (I think so, anyway).

    EDIT: Also, I didn't mean for you to use version 10.0.0 as your main version, I just mean to change a MMF2 setting to make it require/use version 10.0.0.

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    Quote Originally Posted by happygreenfrog View Post
    Without an extension, MMF2 won't benefit from using anything higher than 10.0.0, so it's mostly for compatibility. Also, it requires using a certain file to give anything any extra benefits of version 11 (I think so, anyway).

    EDIT: Also, I didn't mean for you to use version 10.0.0 as your main version, I just mean to change a MMF2 setting to make it require/use version 10.0.0.
    If you set it to 10.0.0. in the MMF2 settings will this not make the game not running for people with older version of Flash? Or is this not a problem?

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    Downside of setting it to 10.0.0: People with lower versions will need to update to the highest version.
    Upside of setting it to 10.0.0: People with the higher version will get to play a game with less bugs. Rewording the upside: The bugs that are seen in setting it to the default version are sometimes gone if you set it to 10.0.0, it could run faster, etc.

    If setting the version it uses to 10.0.0 doesn't end up speeding up your game, you can just set the setting back to the default.

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    OK i have unfortunately encountered some problems when using the 'built in movements' in SWF applications.
    Is this a known issue?
    They work fine by themselves i guess, but as soon as i try to apply additional gravity or wind it goes bonkers ( in Flash version ).

    If i change to a costom movement ( everythign is handeled in the Event Editor ) things work fine though

    Have anyone else experienced problems with the 'built in movements' in Flash...?
    Is there anything i can do about it, or should i just avoid the built in movements all together?

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