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Thread: SubApp bugs

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    SubApp bugs

    SubApps can't access files created by the main app. In the Subapp I want to load/save an array with the path GlobalStringA, but this only works in Windows. I remember such a problem in the Flash Runtime long ago, where the Subapp was treated as a different program with it's own internal path.

    There's a strange (positioning?) problem when I create a small Subapp which "falls" down into the playfield. It has a Quit "button" (in fact an Active Object), but I need to tap below the button to quit. The next time it's launched the button doesn't react anymore. Is it possible that the collision mask of the button is at a different position than the button's image?
    EDIT: the playfield is a very large frame and the screen is often centered outside the top left area. This seems to cause the trouble, the problem shows when launching the Subapp and the screen is not at a 0,0 position. Do the coordinates of a frame influence the Subapp?

    On iPod, after closing the Subapp the frame rate drops from 60 to 40. Seems to be the same problem I described here, related to the Q&A Object.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    To be sure, please display the coordinate of the mouse within the subapp.
    There is no notion of path in the sub apps. Every object that has a load/save function uses just the name and extension of the file.
    If you really cant figure out what's happening, send it to me...

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    When I click the AO in the Subapp the mouse is at X460,Y440 and the main app shows the first screen (the top left one). In the next screen (after scrolling horizontally to the right) the Subapp click isn't registered and the mouse coordinates are X-570,Y440. Does this help?

    About array access, the main and Subapp share Global Strings and GlobalStringA just contains the array's filename used everywhere in the app. I store it in a global variable because I'll also release a Windows version of the game, so I need some flexibility. Now, should Subapps be able to access files of the main app like in Windows or do I need a different approach? Will only objects with specific load/save functions work in iOS?

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