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Thread: Flash BUG - Strange this has never been seen? Or is it new?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Flash BUG - Strange this has never been seen? Or is it new?

    Right
    - Make a new application
    - Create a bouncing active (or something to show something moving on the app)
    - set an event Player 1 presses button 3, then the condition jump to frame number frame

    export to flash, and run and try to restart the level. Freezes my browser?

    Confirmed with one other person on a different machine so far.

    edit: added a zip with the swf / html file just for the lazy people
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I'll have a look this week.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I have tried what you said : in your example, set a event "Fire 3 is pressed" / "Restart the frame".
    In the global events of your application, there is a "Upon pression SPACE BAR" / "Next frame".
    So when you press Fire3 (space bar), it first does the restart frame, then the next frame, which overrides the restart frame. As there is no next frame to jump to, the application quits (in Flash, it halts).
    So there is no bug here.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    I'm sorry, either I am being incredibly dense (which is quite possible) or this is wrong? There is no 'upon press space bar' event in global events in either my example or in my paint my world game? And I use jump to frame 'frame' not directly restart frame?

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Found the problem. The SPACE key (joystick fire 3) was kept down betweenthe frame change. So the application was constantly going to frame 1 in a loop.
    I now cliear the keyboard buffer, and it works.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    So I take it this will be fixed in the next flash update?

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