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Thread: Worst Nightmare - Random Crashes

  1. #1
    Clicker Multimedia Fusion 2 Developer
    Blue66's Avatar
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    Worst Nightmare - Random Crashes

    Hey guys!

    I've encountered this several times by now and I have no idea how to fix this. It seems to appear every time there are a few dozen (about 20-30) objects with the Pinball Movement on screen. But it only happens after about 10 minutes of gameplay. Maybe there is a memory leak? Because I create a lot of these objects during the gameplay, but I also destroy the objects. But if there is a leak somewhere, maybe that's the problem. Please tell me what information you need to help me fix this (or maybe if it's an issue with MMF2 and you can fix this). It happens when I test with the F8 app test function, but also after I build the application and run it as an independant program. I'm using the latest version of MMF2dev and Windows7 btw.

    This is the error message I get (sorry it's in German, I can give you a translation if necessary)

    Problemsignatur:
    Problemereignisname: APPCRASH
    Anwendungsname: stdrt.exe
    Anwendungsversion: 0.0.0.0
    Anwendungszeitstempel: 4f05b357
    Fehlermodulname: stdrt.exe
    Fehlermodulversion: 0.0.0.0
    Fehlermodulzeitstempel: 4f05b357
    Ausnahmecode: c0000005
    Ausnahmeoffset: 0002449a
    Betriebsystemversion: 6.1.7601.2.1.0.768.3
    Gebietsschema-ID: 1031
    Zusatzinformation 1: 0a9e
    Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
    Zusatzinformation 3: 0a9e
    Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789

    This is how it looks:


    Thanks a lot for your help!

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    If I were you, I wouldn't use the pinball movement. Using the built-in movements always leads to problems. What are you using it for? Some sort of gravity or physics?

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    Clicker Multimedia Fusion 2 Developer
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    Yes

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    Game look nice

  5. #5
    Clicker Multimedia Fusion 2 Developer
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    Thanks
    I've actually just released the playable demo (unfortunately with the crashes, if my last minute fix didn't help)

    You can download it on my website: www.paulinthenet.de

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    Blue66,. .Game looks great. Good luck with it!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Send me MFA I will test it as I did with GunGirl.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Have you tried unchecking "Compress the Runtime" in the app properties?
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    Can you send me your application? I will run it and see where it crashes. Please also tell me what to do to crash it.
    The pinball movement does not reserve any memory, I really doubt it is the cause of the crash.

  10. #10
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    Unchecked the "Compress the Runtime", but still crashes after about 10-15 minutes of gameplay.

    It usually crashes right after killing an enemy or destroying a wooden crate and lots of Pinball Movement objects spawn one after each other with random variables in speed, gravity etc. I do that by creating a spawner active object with an alterable value as an amount for spawned objects. Each time it goes through the event, it spawns one object and subtracts 1 from the alterable value.

    like this:
    spawner object <alterable value A> >0
    pick one of spawner object
    ->spawn gib object
    ->set gravity to 15+random(20) of gib object
    ->set direction to xyz of gib object
    ->set angle to random(360) of gib object
    ->set x position of gib object to X( "gib object" )-Alterable Value D( "spawner object" )+Random(Alterable Value D( "spawner object" )*2)
    ->set y position of gib object to Y( "gib object" )-Alterable Value D( "spawner object" )+Random(Alterable Value D( "spawner object" )*2)
    ->subtract 1 from <alterable value A> of spawner object

    When the value hits 0 it destroys the object and apparently this is the moment when it crashes.

    The event goes
    <alterable value A> of spawner object <= 0
    pick one of spawner object
    ->destroy

    The spawned gib objects have only 2 events

    number of gib object > 0
    ->set angle to <angle of gib object>+4

    second event:

    gib object leaves playable area
    pick one of gib object
    ->destroy

    Maybe it's important to note that there are 3 types of these pinball movement objects that I spawn at the same time (smoke, gibs and block particles) with similar events. Is that too many to handle?

    But since this crash occurs only after the game is running for about 10-15 minutes, I assume there is nothing wrong with the actual events. I got reports from a couple of players today who reported the same crash (usually Windows 7 computers), but others said they had no problems whatsoever even after playing for 20-30 minutes.

    The application can be downloaded here: http://www.gamefront.com/files/21761306/pandaDEMO.rar

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