User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Custom Fonts

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,142
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Custom Fonts

    Is it possible to put fonts into the .apk yet? I need to use a custom font in my current project.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
    Join Date
    Nov 2006
    Location
    UK
    Posts
    739
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I would like to know how to do this also.

  3. #3
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProUnicode Add-on
    StingRay's Avatar
    Join Date
    Nov 2006
    Location
    Austria
    Posts
    1,030
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Is This possible?

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    UrbanMonk's Avatar
    Join Date
    May 2008
    Location
    Southern U.S.A.
    Posts
    847
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I need to do this as well.

    Has anyone found the solution?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

    Join Date
    Aug 2011
    Location
    Beverly Hills, CA USA
    Posts
    506
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Unfortunately it's not as simple as what we do with iOS; you need to load font resources in Android and explicitly set it.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,142
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Custom Fonts

    Yup, and you need to be using a different text class in the coding. In the end I just used text blitting.

  7. #7
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    UrbanMonk's Avatar
    Join Date
    May 2008
    Location
    Southern U.S.A.
    Posts
    847
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    It's a shame that we have to use hacky workarounds just to achieve something as simple as an alternate font. Since not all the extensions are compatible with all the runtimes it's difficult to choose which to use in these cases.

    I'm sure the string object could be made to load the correct font from the binary resources. It might be difficult/impossible for us to modify this ourselves, but I'm sure Clickteam could manage it.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,142
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Custom Fonts

    I used active objects for text blitting, not an extension, this is what most games do anyways. There's a really good widget/example out there which you can use.

  9. #9
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    UrbanMonk's Avatar
    Join Date
    May 2008
    Location
    Southern U.S.A.
    Posts
    847
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Yeah I've done it before, but it's a pain and a waste of time since it can be done using fonts.
    It'll be my only option though if Clickteam doesn't implement external fonts.

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,142
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Custom Fonts

    I have looked into it and its something which actually can't be done on Android without problems and setbacks, even native apps have major trouble with it, so text blitting is pretty common on 'droid.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. custom fonts?
    By Bigfoot in forum iOS Export Module Version 2.0
    Replies: 27
    Last Post: 2nd April 2016, 07:56 PM
  2. custom fonts
    By Almightyzentaco in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 12th July 2013, 05:55 PM
  3. Custom iOS fonts?
    By XStar in forum iOS Export Module Version 2.0
    Replies: 6
    Last Post: 12th December 2012, 11:47 AM
  4. Custom fonts
    By DistantJ in forum XNA Export Module Version 2.0
    Replies: 5
    Last Post: 26th July 2012, 10:07 AM
  5. Custom made Fonts?
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 31st December 2010, 12:57 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •