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Thread: How to Pause and Resume Music and Sound ( seperatly ) efficiently?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    How to Pause and Resume Music and Sound ( seperatly ) efficiently?

    Hi
    I have never played around with Audio in MMF2 much, but now i am looking to be able to Pause and Resume Music and Sound seperatly, and i dont really know the best way to do this.
    I see that when playing a sample, i can choose to play it on a specific Channel, although this doesnt tell me much.

    How do i do this?
    What would be the best/ most efficient way to Pause and Resume Sound and Music ( seperatly )?

  2. #2
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    play music in channel 1 and sound effects in channel 2 so you can mute each separately. I usually just set volume to 0 no pause and resume, haven't tried that way, not even sure if it is possible.

  3. #3
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    Quote Originally Posted by oruga View Post
    play music in channel 1 and sound effects in channel 2 so you can mute each separately. I usually just set volume to 0 no pause and resume, haven't tried that way, not even sure if it is possible.
    Thanks
    That is exactly what i have done

  4. #4
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    Well, i have my music playing on Channel #1
    and my sound effect playin on Channel #2

    I can mute and unmute Channel #1 and the Music stops and starts
    But samples still play even if Channel #2's Volum is set to 0

    Why is this?
    Do i really need to set the volume of the Channel each time i play a Sample?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    No, it's simple, just play music on channel 1, play sample on channel 2.

    To mute music set channel 1 volume to 0, to unmute set channel 1 volume to 100.

    Works, just tried it!

  6. #6
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    EDIT:
    Pleace disregard this post
    Attached files Attached files

  7. #7
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    Yes, it appears to be working now
    Thanks

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