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Thread: X += (target - X) * .1

  1. #21
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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  2. #22
    Clicker Multimedia Fusion 2iOS Export Module

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    What's the difference between using this and:

    Always - X( "ActiveObj" )*(1-0.1)+X( "DestinationObj" )*0.1
    Always - Y( "ActiveObj" )*(1-0.1)+Y( "DestinationObj" )*0.1

    ?

  3. #23
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export Module
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    The equation is the same, but if you set the object's position to the result of the equation directly your decimal is going to be truncated

  4. #24
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Hey Outcast is this what you're looking for?

    wobblyline.mfa

    I made it using the SineWave shader and implementing the formula (for speed of wobble).

    Maybe you could modify it to track the point of contact by using the shader's freq or other parameters.

  5. #25
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    Quote Originally Posted by SolarB View Post
    Hey Outcast is this what you're looking for?

    wobblyline.mfa

    I made it using the SineWave shader and implementing the formula (for speed of wobble).

    Maybe you could modify it to track the point of contact by using the shader's freq or other parameters.
    Yes that would be perfect if it worked in Flash! :/

  6. #26
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Try Looki's FlashFX extension, If it doesn't support the sine shader I hear you can import custom shaders by converting them to whatever it needs (see the FlashFX page on this site). You could also try asking Looki if he can work it in for you!

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