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Thread: Are you allowed to use the libraries for commercial games/applications?

  1. #11
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    ViktoROBO's Avatar
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    I have to agree with those who discourage doing it. You certainly could build a game with stock assets and release it commercially. Likelihood of being successful doing that? I have to imagine it's pretty close to zero. It has nothing to do with the stock assets not being good. They actually do look pretty good. But your work would not be original. As far as the process of building a game or application goes, yes, coding is the most important part. But when releasing something commercially, what's most important behind the scenes isn't necessarily what's most important for the user. When I play a game I want to play an original game with an original art style and original music. Nearly everyone does. All it would take is one game to get recognition using stock graphics, and then all other developers who tried to do it would be called out for using the same sprites and textures of that other game.

    You could, but I wouldn't encourage it if you actually want your game to be played.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    I was mostly wanting to use the sounds, not the graphics, by the way. Thanks for your help and opinions, everybody! I'll still use the graphics, but I can make graphics (even if I'm kinda third-rate at it), and I was mostly wanting to use the sounds and musics anyway (which I can make, but some sounds (like explosions) are not the kind of thing I can do).

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    yeah i know of someone who made a game out of some royalty free graphics. I didnt even know they were royalty free till a later date, but quite a few people turned nasty when they discovered the gfx also appeared in other games (ripping of someones gfx etc) not knowing they were royalty free.

    I think for generic graphics it doesnt matter (bullets/grass, weapons perhaps) but characters - you might as well make your own or make them a bit different with photoshop etc

    I think sounds are fine to use, most sounds sound all the same really! No one will care on that.

  4. #14
    Clicker Fusion 2.5 DeveloperiOS Export Module
    ChrisBurrows's Avatar
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    I guess it just depends how seriously you take your creation.

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    I think if you're going to charge people money for something, you are expected to take it seriously.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by Pookasnooks View Post
    I am okay with using fan sprites in your fan game, even if the fan sprites are made by someone else.
    Yeah, the example i provided was a IOS game (no fan sprites).

    But in anycase back in the early click days i used to rip the sprites directly from the snes/megadrive games using the emulators to remove layers etc for my games.

    As much as I like fan games, i would prefer to make my own.. even if i dont really have the time to make gfx from scratch really!

  7. #17
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    @Pookasnooks: The original question was concerning commercial games. If you're just making a game for your own enjoyment, you can do what you like.
    Fan-games are a whole different kettle of fish, as they are clearly illegal - even if you draw your own sprites, it's still going to be copyright infringement. If you're trying to make any money out of a fan-game, you can expect at least an order to "cease and desist", and potentially for legal action to be taken against you (actually, that could happen even if you don't make any money, but it's less likely the copyright holder would bother).

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