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Thread: This kind of preloader possible? And some general issues with preloaders.

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    Quote Originally Posted by Francois View Post
    It looks like the preloader is not properly initialised in your SWF.
    I have tried it with my version, and it works fine, I have a preloader appearing breifly and the application does not crash.
    Can you check that the path to the preloader mfa is correct when you build the application?
    Have you changed anything in your flash coinfiguration? For what version of FLash player does the compiler compiles (in the application properties).
    This is the kind of problem that is very difficult for me to find, as it does work on my machine.
    Can you explain more about this? I have both the preloader and the test.mfa in the same directory. Should I have the preloader mfa uploaded to a site/server first? I don't think that's the case though. All I did was set the build type to SWF, checked [x] Include Preloader, changed the Type to Application, and set the directory to where the preloader.mfa is located on my hard drive. I did not change anything else. So the Flash Player version seems to be set at 9.0.124. I don't understand this at all though. I mean, don't know what other numbers to set it to.

    Also, does the application have to start automatically when the preloader is done, or can I include a button or trigger for the player to start the application? In most common flash movies it's most likely a button to play the movie after the preloader is done. But if the automatic start is a limitation, then I guess i can understand, like how its a limitation to have no sound on preloaders. I don't know why this is though, since other flash games/movies can have sound in their preloaders.

  2. #12
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    happygreenfrog's Avatar
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    Flash doesn't have direct support for a button at the end of the preloader from what I've heard. The way other flash videos/games/apps do it, is they make the beginning of the flash video/game/app identical to the end of the preloader, only a button is added.

  3. #13
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    Quote Originally Posted by happygreenfrog View Post
    Flash doesn't have direct support for a button at the end of the preloader from what I've heard. The way other flash videos/games/apps do it, is they make the beginning of the flash video/game/app identical to the end of the preloader, only a button is added.
    So, is there a way I can disable MMF2's built in preloader completely, and replace it with just the first frame of my application? Or must the flash version of my app include the built in preloader? Because I was also wanting to have small sounds in my preloader, but I know that the 'include preloader' option won't let me. So I was thinking of a possible alternative.

  4. #14
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    I really do not know what is happening on your machine. It seems that MMF does not include the preloader frame in the swf. It works fine on my machine.
    Yes, you can remove all preloaders if you want, and have a first frame act as a pseudo preloader.

  5. #15
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    Quote Originally Posted by Francois View Post
    I really do not know what is happening on your machine. It seems that MMF does not include the preloader frame in the swf. It works fine on my machine.
    Yes, you can remove all preloaders if you want, and have a first frame act as a pseudo preloader.
    How can I do this? Every time I change my app into SWF, even with the built in preloader disabled, it seems to want to use the default pre-loader with the [loading] bar.

  6. #16
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    This is Flash default preloader. If you have MMF Dev, create a empty preloader as an external application.

  7. #17
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    Quote Originally Posted by Francois View Post
    This is Flash default preloader. If you have MMF Dev, create a empty preloader as an external application.
    I still don't get what you mean. I guess if there's no way for me to get rid of the built-in prelaoder for a pseudo prelaoder, i could try doing a blank image as a preloader, then have the pseudo preloader at the start. But that seems kind of redundant having 2 preloaders.

    My pseudo preloader will have sound since the actual preloaders won't let me have sound. I just want to find a way to get rid of the default prelaoder to run the application at the beginning, starting with the pseudo preloader that is a first frame in the application.

  8. #18
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    Do you have MMF Dev or standard?

  9. #19
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    *Facepalms*

    Quote Originally Posted by Francois View Post
    You have to have MMF2 Developer, and you can create a frame to be used as a preloader. No sonds in this frame, but you can do whatever you want with it.
    More information in the Distributing your application / SWF section of the help.
    .
    Quote Originally Posted by N64Mario View Post
    I do, and I tried adding my preloader, but as I said, I got some debug errors when I tried to run the SWF alone with my own custom preloader.

    I still need to know if I need conditions to either start the application automatically, or to have a button to go to the actual game.
    And there's the list of products I own under my alias.

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