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Thread: Problems after mmf2 update (With accelerometer and Transition effects)

  1. #1
    Clicker Multimedia Fusion 2 Developer
    Diego's Avatar
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    Exclamation Problems after mmf2 update (With accelerometer and Transition effects)

    Hey, so i have this game Plasmatron: http://itunes.apple.com/us/app/plasm...511118212?mt=8
    I made with mmf2 ios exporter. After the new mmf2 update this week, i exported the game to see if everything would keep working like before.
    But what i got was:

    - Now when you use automatic orientation, and change the orientarion of you device while in game, the accelerometer controls invert and you have to do the opposite movement to go to the right direction, like you need to tilt left to accelerate right. But if you put your device upside down again (and the new spin effect is awesome!) it will automatically change and the accelerometer controls go back to normal.

    - Some of the objects in the game had the fade in transition: "Zoom" and it was working right before the update, Now those objects just flick a little before apearing. Now I don't what other transition effect is having problems!

    Right now i don't see any other errors, but it's delaying my last update release.

  2. #2
    Clicker Multimedia Fusion 2 Developer
    Diego's Avatar
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    Up, and sorry... but does anyone have this same problem?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    I directed Andos to your post. He should answer soon. He must have missed it.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Was there any answer on this?
    I'm having the same issue,
    and it somewhat destroys the movement of the project I'm currently working on.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Andos has corrected the accelerometer issue, and is working on the fade.
    We will publish a new beta soon.

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