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Thread: Quality control

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by Jeff View Post
    With Standard MMF -- you don't have to use the default loading screen so hopefully the credit listing for MMF is buried deep in the program and is not really seen very much.

    Oh really? I didn't know that. The apps I tested all had it - do i need to change that in xcode then? Or in MMF?

    edit: just looked in xcode - appears i can delete/change the launch images. didnt know that =)

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    Game_Master's Avatar
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    You can also change them in the same place that you change the app icon within MMF2.

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    I think the closest thing to this I've considered is an 'Action 52' type budget title where the game contains a large number of smaller games of different genres for a lower price, potentially using the supplied graphic libraries... But yeah, you're looking at shovelware there... The app store has always been full of it though and the SDK of choice of that developer has nothing to do with it really.

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Quote Originally Posted by Jeff View Post
    With Standard MMF -- you don't have to use the default loading screen so hopefully the credit listing for MMF is buried deep in the program and is not really seen very much.
    Its funny you mention this. I know this now, but for perhaps the first 2 months of owning the exporter I assumed that it was required as part of the standard license.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by kinase View Post
    Its funny you mention this. I know this now, but for perhaps the first 2 months of owning the exporter I assumed that it was required as part of the standard license.
    Don't feel too bad - I thought the same ! Suppose it doesn't make it quite clear on the " comparison page ".

  6. #16
    Clicker

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    It also didn't help that right before the exporter launched there were lots of posts stating that you would have to use the image or pay a fee to not use it per game. I guess that was either rumor, speculation or just misunderstanding. I don't have a problem giving clickteam their credit, but I actually wish there was a way to either disable the splash screen or control how long it stays on. I feel like it disapears pretty quickly.

  7. #17
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    I came back to MMF after years of not using it. I just assumed the splash was the incarnation of the "Made with Fusion" emblem I used to include in my games years ago.

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