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Thread: Height Map Limit in Mode 7ex?

  1. #11
    Clicker Multimedia Fusion 2iOS Export Module

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    Quote Originally Posted by Phi View Post
    I would assume the maximum of a byte. That's the maximum of an unsigned char. Those who read my C++ blog tutorial would know how much that is.
    Which is 255.

  2. #12
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    You read it?

  3. #13
    Clicker Multimedia Fusion 2iOS Export Module

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    Quote Originally Posted by Phi View Post
    You read it?
    No. I've been programming for a few years in a bunch of different languages (Java, C++, C#, Objective C, Python and hoping to look at Lua as a scripting language).

    I'm about to take a look though. Is this a Clickteam community blog or an external blog?

  4. #14
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    I know this has been long since left for dead, but I figured it out! The grey map provides a basis, in which in full, for better imaging, can be increased based in thickness of the grey map! It certainly works better than 3D Mesh, for making games anyway, but how could you create a world out of it... I'll try to make a Mode world and get back to you!

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